In my sophomore year, I took a course at MIT called Design Computation: Art, Object, and Space. I gained hands-on experience with the creative ways that geometric modeling and output are used as part of design processing in industry. I became proficient with modeling in Rhino and rendering in 3ds Max.
first iteration
second iteration
I challenged myself to come up with as many different chair profiles as possible. The following are just a few options I explored.
final iteration
fabrication
Beginning with a mesh model of the chair's form, I designed a planar model composed of 0.5" thick pieces connected by mortise and tenon joints.
I packed 2D projections of these pieces onto a single file which I cut onto a sheet of stained plywood with a CNC. The pieces were designed with a friction fit, requiring no adhesive for assembly.
FINAL DOCUMENTATION