In my sophomore year, I took a course at MIT called Design Computation: Art, Object, and Space. I gained hands-on experience with the creative ways that geometric modeling and output are used as part of design processing in industry. I became proficient with modeling in Rhino and rendering in 3ds Max.
FIRST ITERATION
SECOND ITERATION
FINAL ITERATION
FABRICATION
Beginning with a mesh model of the chair's form, I designed a planar model composed of 0.5" thick pieces connected by mortise and tenon joints. 

I packed 2D projections of these pieces onto a single file which I cut onto a sheet of stained plywood with a CNC. The pieces were designed with a friction fit, requiring no adhesive for assembly.
FINAL DOCUMENTATION
Exploded Isometric Rendering on 3ds Max
Exploded Isometric Rendering on 3ds Max
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